Soul Cage is a 5th edition spell in Dungeons and Dragons that creates a magical container to capture the soul of a creature that has recently died. The spell takes one minute to cast and requires a small silver cage worth at least 100 gp as a material component.
Once the cage is created, the caster can use an action to touch the cage to a corpse or a soulless body and capture the creature's soul, which is trapped inside the cage until it is released or destroyed.
If the creature's body is not within reach, the soul cage can be used to capture a soul that has been separated from its body or is otherwise free to roam. The spell can also be used to capture a soul that is unwilling, but the caster must first succeed on a Charisma saving throw against the soul's Saving Throw DC.
Once a soul is trapped in the cage, the caster has several options for what to do with it. They can release the soul, in which case it returns to its body or moves on to the afterlife; they can hold onto the soul indefinitely, preventing it from moving on to the afterlife; or they can offer the soul as a sacrifice to a deity or other powerful being.
Soul Cage is a powerful spell with a lot of potential for storytelling and role-playing. It raises questions about the morality of capturing and holding onto souls, and can be used to create compelling plot hooks and character motivations.
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